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      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       5
TREASURE_ROOM       3000
RESURRECTION_ROOM   5
MAX_LIVES           200
MAXIMUM_SCORE           0

------------- Start of Room Definitions -------------
ROOM 3
 The Bedroom at Homestead
   EAST               4  <- Inside Homestead Farmhouse
END_ROOM 3

ROOM_DESCR 3	{The Bedroom at Homestead}
The bedroom of your little farmhouse is somewhat sparsely furnished. The bed   
itself is a rather nondescript heap of less than clean mattress and bedclothes.
A small bedside table wobbles rather unsteadily on the worn and tarnished      
carpet that just fails to reach to the walls of the room. The aforementioned   
walls are adorned with drab, peeling fawn paint that completely fails to       
capture the attention. Little else of interest can be seen in the bedroom      
although one small spider does scuttle merrily about the room studiously       
avoiding your grasp. An open doorway leads east to the lounge.                 
END_ROOM_DESCR 3

ROOM 4
 Inside Homestead Farmhouse
   EAST               5  <- Outside Homestead Farmhouse
   WEST               3  <- The Bedroom at Homestead
   EXIT               5  <- Outside Homestead Farmhouse
END_ROOM 4

ROOM_DESCR 4	{Inside Homestead Farmhouse}
Well this is a homely sort of place. The walls appear to be lined with a kind  
of wood panelling that is badly in need of repair. An old wooden desk sits     
rather ornately in one corner while in another a small table stands pushed     
against the wall. A large chair, which has quite obviously seen much better    
days, sits rather forlornly in the centre of the otherwise empty room.         
The bedroom lies to the west and the way out is east.                          
END_ROOM_DESCR 4

ROOM 5
 Outside Homestead Farmhouse
   NORTH              12  <- The Grasslands of the Reaches
   EAST               6  <- The Barn at Homestead
   WEST               4  <- Inside Homestead Farmhouse
END_ROOM 5

ROOM_DESCR 5	{Outside Homestead Farmhouse}
You stand outside your little farmhouse which you can see has a small sign     
hanging a little lopsidedly from the eaves. To the east you can see a small    
barn while off to the north stretch the vast grasslands of the Western Reaches.
The doorway to your house is badly in need of a fresh lick of paint and the    
rest of the house is just as bad. A sighing wind seems to curl down from the   
north causing you to shiver rather unceremoniously on the doorstep. As you     
sniff the air, you sense that winter is on the way.                            
END_ROOM_DESCR 5

ROOM 6
 The Barn at Homestead
   EAST               7  <- Inside the Barn
   WEST               5  <- Outside Homestead Farmhouse
   ENTER              7  <- Inside the Barn
END_ROOM 6

ROOM_DESCR 6	{The Barn at Homestead}
The old barn stands anciently before you like a ramshackle old shed badly in   
need of repair. The doors hang forlornly from the rusty hinges leaving scuff   
tracks in the damp earth. You feel a sudden chill in the autumn air as a cold  
wind from the north begins to creep down the land. The odd gull can be seen    
soaring overhead as it makes its weary way homeward through the azure sky.     
The sun smiles wanly down upon the farmhouse as if it too realizes that summer 
has finally gone. The entrance to the barn lies to the east.                   
END_ROOM_DESCR 6

ROOM 7
 Inside the Barn
   WEST               6  <- The Barn at Homestead
   EXIT               6  <- The Barn at Homestead
END_ROOM 7

ROOM_DESCR 7	{Inside the Barn}
Standing inside the old barn, you can just make out a pile of hay in one dark  
corner with what appears to be an old manger, dried out and unused, set off to 
one side of the hay. A strange, musty smell fills your senses, reminding you   
of the cattle you once owned in those halcyon days now gone. Sadness seems to  
well up in you as you remember what once was and what can never come again.    
Ah well, you muse, brushing the hair from your eyes, what must be, must be.    
The exit from the barn lies west.                                              
END_ROOM_DESCR 7

ROOM 11
 The Grasslands of the Reaches
   NORTH              18  <- The Western Reaches
   EAST               12  <- The Grasslands of the Reaches
END_ROOM 11

ROOM_DESCR 11	{The Grasslands of the Reaches}
The vast grasslands stretch off to the north and east and to the west the great
Raddahalladran River surges dangerously past you on its long and arduous       
journey from the Western Sanctuaries to the sea. To the north a strange, almost
surreal, darkness can be seen as if some great storm was approaching almost    
unseen and unheard. The sudden cry of a passing gull seems to drag you out of  
your reverie.                                                                  
END_ROOM_DESCR 11

ROOM 12
 The Grasslands of the Reaches
   NORTH              19  <- The Forest of Silence
   SOUTH              5  <- Outside Homestead Farmhouse
   EAST               13  <- The Grasslands of the Reaches
   WEST               11  <- The Grasslands of the Reaches
END_ROOM 12

ROOM_DESCR 12	{The Grasslands of the Reaches}
You stand upon the lush grasslands of the Western Reaches. A dark forest lies  
ominously to the north while from the east a fetid, damp aroma assails your    
senses. The Reaches continue west towards a great rolling river and then turn  
northwards toward the ancient Dead Plains. The dark forest ahead of you seems  
almost to entice you into its clutches but some sixth sense warns you that     
all is not as calm and tranquil as would appear. The path to Homestead runs    
south from here.                                                               
END_ROOM_DESCR 12

ROOM 13
 The Grasslands of the Reaches
   NORTH              20  <- The Forest of Silence
   EAST               14  <- Death Swamp
   WEST               12  <- The Grasslands of the Reaches
END_ROOM 13

ROOM_DESCR 13	{The Grasslands of the Reaches}
The grasslands appear less lush in this part of the land. A track meanders east
into what appears to be a damp swamplike place. The grim forestland lies to the
north but the passage south is blocked by thick, impenetrable bracken that     
causes all manner of discomfort as you prod and poke at it. The fetid aromas   
from the east seem much more pronounced here and your stomach churns as you try
to block out the disgusting stench. The ground also seems a little less solid  
as you get closer to the swampland. A track wends west towards Homestead.      
END_ROOM_DESCR 13

ROOM 14
 Death Swamp
   NORTH              21  <- Death Swamp
   WEST               13  <- The Grasslands of the Reaches
END_ROOM 14

ROOM_DESCR 14	{Death Swamp}
You are floundering through the evil swamp, up to your waist in the disgusting 
water. However hard you try it becomes more and more difficult to keep on what 
appears to be the right path. The passage east is blocked by tangled weed      
and south by thick gorse. From the north a disgusting smell is carried down    
by the billowing wind causing you to put a hand over your nostrils to block    
out the aromas. The path appears to head north from here.                      
END_ROOM_DESCR 14

ROOM 16
 The Cavern Of Life
   NORTH              23  <- The Forest of Forgiveness
   EXIT               23  <- The Forest of Forgiveness
END_ROOM 16

ROOM_DESCR 16	{The Cavern Of Life}
You find yourself within the exquisite Cavern of Life, an ancient burial       
chamber from a bygone age. The very oxygen within this cavern is rich with     
life and you feel a sense almost of reverence in this silent place. A great    
feeling of well-being fills you to overflowing. From within, you can see the   
Guardian waiting outside the cavern entrance, protecting you from all possible 
evil. For just a moment you pause to take in this wonderful feeling, wishing   
that you could take it with you always. The exit from the cavern is to the     
north.                                                                         
END_ROOM_DESCR 16

ROOM 18
 The Western Reaches
   NORTH              25  <- The Western Reaches
   SOUTH              11  <- The Grasslands of the Reaches
   EAST               19  <- The Forest of Silence
END_ROOM 18

ROOM_DESCR 18	{The Western Reaches}
This narrow tract of land runs between the towering Harm's Ridge to the west   
and the eerie Forest of Silence to the east. Some way off to the northwest     
another dark forest can be seen. The Forest of Silence broods alongside your   
path as you trudge along and its darkness combined with the peaks of the Ridge 
casts long shadows across the track. A pathway wends east into the forest      
while the main track runs north and south.                                     
END_ROOM_DESCR 18

ROOM 19
 The Forest of Silence
   NORTH              26  <- The Clearing in the Forest
   SOUTH              12  <- The Grasslands of the Reaches
   EAST               20  <- The Forest of Silence
   WEST               18  <- The Western Reaches
END_ROOM 19

ROOM_DESCR 19	{The Forest of Silence}
All is fairly quiet within the dark and brooding forest. Autumnal leaves       
carpet the otherwise bare forest floor while immense old trees tower           
majestically into the azure sky, obscuring the fading warmth and light of the  
sun. As you stand in the silence, an occasional leaf tumbles lazily from the   
heights to dance fleetingly before your eyes. Well-worn tracks lead in all     
directions.                                                                    
END_ROOM_DESCR 19

ROOM 20
 The Forest of Silence
   SOUTH              13  <- The Grasslands of the Reaches
   WEST               19  <- The Forest of Silence
END_ROOM 20

ROOM_DESCR 20	{The Forest of Silence}
Here the forest is still and oppressive and fills your body and your mind      
with an increasing sense of unease. Tangled shrubbery to the north and east    
prevents passage that way. Something nags at the back of your mind, some sixth 
sense seems to be trying to alert you about something but it is so intangible  
that you can't seem to grasp it. You warily continue on your path casting      
furtive glances to right and left. The pathways head south and west from here. 
END_ROOM_DESCR 20

ROOM 21
 Death Swamp
   NORTH              28  <- Darklen Moor
   SOUTH              14  <- Death Swamp
END_ROOM 21

ROOM_DESCR 21	{Death Swamp}
Deeper still into the swamp, the pathway now becomes somewhat clearer and the  
atmosphere appears to have dried up a little but the marsh gases are swirling  
thickly about. To the north the swamp gives way to rather more solid moorland  
that seems almost enticing compared to this devilish swampland. There are no   
obvious ways apart from north and south. Certain death awaits if you were to   
stray from the clearly defined track.                                          
END_ROOM_DESCR 21

ROOM 23
 The Forest of Forgiveness
   SOUTH              16  <- The Cavern Of Life
   EAST               24  <- The Forest of Forgiveness
END_ROOM 23

ROOM_DESCR 23	{The Forest of Forgiveness}
At the western edge of the great forest you find yourself surrounded by a      
stillness that all but fills the air. An ancient man, white beard flowing      
almost to the forest floor, stands before you. "I am the Guardian of this      
Forest," he calls in a small, broken voice. "Only those of great Goodness may  
pass this way!"                                                                
As you look at the ancient form, you are aware of the purity emanating from    
him. Behind him, to the south, you can see the entrance to a cave.             
END_ROOM_DESCR 23

ROOM 24
 The Forest of Forgiveness
   NORTH              31  <- The Forest of Forgiveness
   WEST               23  <- The Forest of Forgiveness
END_ROOM 24

ROOM_DESCR 24	{The Forest of Forgiveness}
The mighty trees, though impenetrable to the east, thin out to the west. A     
strange presence seems to fill this place - almost as you are in close         
proximity to a God. The pathway winds westward and north around the base of    
the huge trees, the roots of which are gnarled and breaking the surface in     
their search for moisture. Here and there, high above, patches of blue sky     
manage to filter the light through to where you stand.                         
END_ROOM_DESCR 24

ROOM 25
 The Western Reaches
   NORTH              32  <- The Dead Plains
   SOUTH              18  <- The Western Reaches
END_ROOM 25

ROOM_DESCR 25	{The Western Reaches}
The grasslands continue to the north and south through what looks like a       
tunnel created by the Ridge to the west and impenetrable shrubbery to the      
east. This strange avenue seems almost not of this world. The track through    
the grasslands wends north and south.                                          
END_ROOM_DESCR 25

ROOM 26
 The Clearing in the Forest
   SOUTH              19  <- The Forest of Silence
END_ROOM 26

ROOM_DESCR 26	{The Clearing in the Forest}
You find yourself in a small clearing in the forest. A strange ethereal light  
fills the clearing and standing tall before you, light filtering through his   
translucent body is the Shade of the Forest, his sightless eyes fixed intently 
upon you causing you to freeze momentarily with awe at this frightening sight. 
END_ROOM_DESCR 26

ROOM 28
 Darklen Moor
   NORTH              35  <- Darklen Moor
   SOUTH              21  <- Death Swamp
END_ROOM 28

ROOM_DESCR 28	{Darklen Moor}
Darklen Moor stretches darkly out before you, a dreary, forgotten place, a     
land that time forgot. A thin, damp mist hangs over the silent moor. The mist  
has probably come down off the Eagleshorn Mountains to the north. As the mist  
swirls about you you can just make out a few of the towering peaks of the      
ancient Eagleshorn, grey-hued in this light. Pathways lead north and south.    
END_ROOM_DESCR 28

ROOM 31
 The Forest of Forgiveness
   SOUTH              24  <- The Forest of Forgiveness
   EAST               32  <- The Dead Plains
END_ROOM 31

ROOM_DESCR 31	{The Forest of Forgiveness}
You are within the Forest of Forgiveness where the silence is not quite so     
overpowering. The trees stand tall but the sunlight filters down to you        
casting a hazy light through the twinkling trees. Some ways seem impassable    
but a well-worn track winds south.                                             
END_ROOM_DESCR 31

ROOM 32
 The Dead Plains
   NORTH              39  <- The Dead Plains
   SOUTH              25  <- The Western Reaches
   WEST               31  <- The Forest of Forgiveness
END_ROOM 32

ROOM_DESCR 32	{The Dead Plains}
The Reaches merge here into the region known as the Dead Plains - a sprawling, 
barren land that lies in the northern parts of the land up to the Jagged Edge  
Mountains. No signs of life can be seen in any direction apart from the        
occasional bird flying on its journey overhead. Wearily you hunch your tired   
shoulders against the freshening wind.                                         
END_ROOM_DESCR 32

ROOM 35
 Darklen Moor
   NORTH              42  <- Darklen Moor
   SOUTH              28  <- Darklen Moor
END_ROOM 35

ROOM_DESCR 35	{Darklen Moor}
You wander aimlessly through the depressing moorland as the chill seems to     
penetrate right through to your very bones. Various bits of scrub lie around   
and a rock sits unceremoniously before you. The moorland is very open to the   
elements and a fine drizzle peppers down upon your upturned face as you gaze   
hopefully into the sky, looking for some signs of better weather. The track    
you are following wends north and south.                                       
END_ROOM_DESCR 35

ROOM 37
 The Bottomless Lake
   UP                 38  <- The Bottomless Lake
END_ROOM 37

ROOM_DESCR 37	{The Bottomless Lake}
The current here beneath the surface is not terribly strong and you are able   
to swim quite easily. The water is so blue that it quite takes your breath     
away. As you swim, you become aware of the quiet and solitude beneath the      
surface and you also come to realize that there are no fish to be seen         
anywhere.                                                                      
END_ROOM_DESCR 37

ROOM 38
 The Bottomless Lake
   EAST               39  <- The Dead Plains
   DOWN               37  <- The Bottomless Lake
END_ROOM 38

ROOM_DESCR 38	{The Bottomless Lake}
You are swimming in the still waters of the beautiful Bottomless Lake. The     
water is crystal clear but as you look down you are unable to make anything    
out. The lake stretches out on all sides and the only shore that can be seen   
is the one you have just left. It lies off to the east.                        
END_ROOM_DESCR 38

ROOM 39
 The Dead Plains
   SOUTH              32  <- The Dead Plains
   EAST               40  <- The Dead Plains
   WEST               38  <- The Bottomless Lake
END_ROOM 39

ROOM_DESCR 39	{The Dead Plains}
The Dead Plains stretch out before you and just to the north the towering      
peaks of the Jagged Edge loom menacingly before you. A large blue lake lies    
just to the west and to the east can be seen some old stonework. As you gaze   
around you, it becomes apparent that a great darkness is creeping down from    
the northlands blocking all light that emanates from there.                    
END_ROOM_DESCR 39

ROOM 40
 The Dead Plains
   EAST               41  <- The Ruins
   WEST               39  <- The Dead Plains
END_ROOM 40

ROOM_DESCR 40	{The Dead Plains}
You are crossing the barren and desolate Dead Plains some midway between the   
Bottomless Lake and the Eagleshorn. Off to the east some old ruins can be seen 
standing bleakly against the darkening sky. Your passage south and north seems 
to be blocked by impenetrable gorse which lies tangled and thick in both of    
those directions. Only the east-west roadway seems clear.                      
END_ROOM_DESCR 40

ROOM 41
 The Ruins
   EAST               42  <- Darklen Moor
   WEST               40  <- The Dead Plains
END_ROOM 41

ROOM_DESCR 41	{The Ruins}
You stand within an ancient ruin which has lost most of its shape throughout   
the ages. To the north a small window looks out onto the mountain ranges while 
the only thing of interest within the ruin is a well-worn dais which appears   
to have a circular metal insert upon it. A fine mist crawls along the ground   
towards you and it seems to be emanating from the east in the direction of the 
oppressive Darklen Moor.                                                       
END_ROOM_DESCR 41

ROOM 42
 Darklen Moor
END_ROOM 42

ROOM_DESCR 42	{Darklen Moor}
In the darkest part of the moor you shelter from the cold rain that has begun  
to fall....rain...mist...it is all too much for you...and you succumb to the   
silence of Darklen Moor............                                            
END_ROOM_DESCR 42

ROOM 48
 The Eagleshorn
END_ROOM 48

ROOM_DESCR 48	{The Eagleshorn}
You stand on a small outcrop 'tween the majestic peaks of the Jagged Edge and  
the Eagleshorn. An air of mystery surrounds you as you stare upwards at the    
unscalable heights. The only obvious exit from the outcrop is back through     
the ruin's window again.                                                       
END_ROOM_DESCR 48

ROOM 50
 The Crypt of the Demon
END_ROOM 50

ROOM_DESCR 50	{The Crypt of the Demon}
You stand within the Crypt of the Demon which lies deep within the Eagleshorn. 
From this point does The Darkest Road so begin and from here to the Pinnacle   
thy path be fraught with danger. Take heed now but be brave - faint hearts     
have no place within these crypts. This chamber is empty and there would       
appear to be no way out!                                                       
END_ROOM_DESCR 50

ROOM 51
 The Crypt of the Demon
   NORTHWEST          53  <- The Crypt of the Demon
END_ROOM 51

ROOM_DESCR 51	{The Crypt of the Demon}
This cavern is much like the last. The walls are smooth to the touch and the   
floor is unmarked as though you are the first to pass this way for a long,     
long time. The cavern's only exit appears to be a small passageway leading off 
to the northwest.                                                              
END_ROOM_DESCR 51

ROOM 53
 The Crypt of the Demon
   EAST               54  <- The Shrine of the Demon
   SOUTHEAST          51  <- The Crypt of the Demon
END_ROOM 53

ROOM_DESCR 53	{The Crypt of the Demon}
This chamber is chilling to the core and a sense of true evil fills the air.   
The passage turns back on itself, heading eastwards towards a much brighter    
cavern. With a sense of unease, you pause for a moment to allow your eyes to   
become a little more accustomed to the bright light emanating from the east.   
The only other way out of here is via the passage you entered which lies to    
the southeast.                                                                 
END_ROOM_DESCR 53

ROOM 54
 The Shrine of the Demon
   NORTH              55  <- The Demon's Lair
   WEST               53  <- The Crypt of the Demon
END_ROOM 54

ROOM_DESCR 54	{The Shrine of the Demon}
Behold! The Shrine of the Demon! This unholy shrine glitters with all the      
falsity of evil. A deep sense of foreboding wells up inside you as you stare   
to the north. Coming from that direction is a terrible smell. You somehow know 
that your path lies that way but it would probably be safer and wiser to leave 
this evil place!                                                               
END_ROOM_DESCR 54

ROOM 55
 The Demon's Lair
   NORTH              56  <- The Portal of the Gods
   SOUTH              54  <- The Shrine of the Demon
END_ROOM 55

ROOM_DESCR 55	{The Demon's Lair}
Here is the Demon's Lair and here is the Demon. He glowers at you with evil    
red eyes, his slavering jaws tinged with the blood of his victims. Coarse      
black hair covers his body and his talons are long and sharp. A pile of filthy 
ancient bones lies in a corner while behind the Demon you can see another dark 
passageway.                                                                    
END_ROOM_DESCR 55

ROOM 56
 The Portal of the Gods
   NORTHWEST          60  <- The Portal of the Gods
END_ROOM 56

ROOM_DESCR 56	{The Portal of the Gods}
You have emerged from the crypts into a large, impressive hallway. Great       
statues line the hall, probably likenesses of the rulers of this land from     
long ages past.  As you gaze in awe at these huge figures, you suddenly        
realize that your way back into the caverns has been sealed! The Demon has the 
last laugh on you! The only other way out of this hall lies to the northwest.  
END_ROOM_DESCR 56

ROOM 60
 The Portal of the Gods
   WEST               62  <- The Idol of the Gods
   SOUTHEAST          56  <- The Portal of the Gods
   SOUTHWEST          61  <- The Dining Room of the Portal
END_ROOM 60

ROOM_DESCR 60	{The Portal of the Gods}
This grand corridor leads from the hallway and then branches, one way appears  
to continue west towards a brightly lit room while the other turns southwest   
down another passageway. Tapestries hang from the walls in this corridor and   
you wonder who could have created such an opulent place so deep within the     
Eagleshorn mountains.                                                          
END_ROOM_DESCR 60

ROOM 61
 The Dining Room of the Portal
   NORTH              62  <- The Idol of the Gods
   NORTHEAST          60  <- The Portal of the Gods
END_ROOM 61

ROOM_DESCR 61	{The Dining Room of the Portal}
You seem to be walking through a dining room of sorts. A great ornate table    
seems to fill the room but strangely, no chairs can be seen. The walls of this 
room are tastefully decorated with murals depicting various scenes from the    
land's history.                                                                
END_ROOM_DESCR 61

ROOM 62
 The Idol of the Gods
   SOUTH              61  <- The Dining Room of the Portal
   EAST               60  <- The Portal of the Gods
   WEST               63  <- The Anteroom
END_ROOM 62

ROOM_DESCR 62	{The Idol of the Gods}
You stand in a small, brightly-lit room, the centre point of which is is a     
huge one-eyed idol which appears to stand guard over this place. A strange     
doorway lies to the west, shimmering translucently as you gaze upon it. This   
small room is very quiet, hushed beyond reasoning and you begin to feel rather 
apprehensive.                                                                  
END_ROOM_DESCR 62

ROOM 63
 The Anteroom
END_ROOM 63

ROOM_DESCR 63	{The Anteroom}
You stand within a small brightly-lit room. To your dismay, the small doorway  
you passed through has vanished. The Idol has tricked you - it would seem that 
you are trapped! The walls of this small room appear to be crumbling!          
END_ROOM_DESCR 63

ROOM 64
 The Changeling
   WEST               65  <- The Changeling's Lair
END_ROOM 64

ROOM_DESCR 64	{The Changeling}
You have tumbled safely down from the Portal of the Gods to find yourself in a 
green valley somewhere deep within the Eagleshorn. Towards the west you can    
see a tower reaching for the sky which must be the Pinnacle. As you stare in   
awe you become aware of a strange creature standing before you.                
END_ROOM_DESCR 64

ROOM 65
 The Changeling's Lair
END_ROOM 65

ROOM_DESCR 65	{The Changeling's Lair}
Strange feelings try to overwhelm you as you manage to get past the Changeling 
and you are disorientated. As you stare upward at the changing sky is seems to 
spin madly before your very eyes. You know not which way to turn...hither and  
thither...you lose all sense of time and space.....                            
END_ROOM_DESCR 65

ROOM 67
 The Green Valley
   SOUTH              68  <- The Green Valley
END_ROOM 67

ROOM_DESCR 67	{The Green Valley}
You now find yourself close to the edge of the valley where the grass is even  
greener than it was before. There is a great feeling of peace and tranquility  
about this valley that belies the fact that you are closer yet to the evil     
Pinnacle which rises darkly just beyond.                                       
END_ROOM_DESCR 67

ROOM 68
 The Green Valley
   NORTH              67  <- The Green Valley
   WEST               70  <- Within the Pinnacle
   ENTER              70  <- Within the Pinnacle
END_ROOM 68

ROOM_DESCR 68	{The Green Valley}
The green grass of the valley ends somewhat abruptly in what appears to be a   
cave entrance that seems to lead back into the Eagleshorn. Strange fronds hang 
about the entrance to the cave which seems to be the only way out of this      
valley. You sense danger ahead, yet what else can be done. You must press on   
to whatever fate has in store for you.                                         
END_ROOM_DESCR 68

ROOM 70
 Within the Pinnacle
   NORTH              71  <- Within the Pinnacle
   EAST               68  <- The Green Valley
   EXIT               68  <- The Green Valley
END_ROOM 70

ROOM_DESCR 70	{Within the Pinnacle}
The darkness here is absolute within the Pinnacle. Nothing at all can be seen  
apart from a tiny pinprick of white light to the north. The floor of this      
place is rough and rutted and many times you trip in the uneven ground. The    
exit from the cave lies to the east and the only other way would appear to lie 
to the north.                                                                  
END_ROOM_DESCR 70

ROOM 71
 Within the Pinnacle
   NORTH              72  <- Within the Pinnacle
   SOUTH              70  <- Within the Pinnacle
END_ROOM 71

ROOM_DESCR 71	{Within the Pinnacle}
You are standing warily before a huge oak doorway that seems to have been      
forced into the stonework. An oppressive silence hangs over this dank chamber  
causing you to tread cautiously to prevent the sound of your footfalls from    
reaching the ears of anyone or anything that may be awaiting you.              
END_ROOM_DESCR 71

ROOM 72
 Within the Pinnacle
   SOUTH              71  <- Within the Pinnacle
   EAST               73  <- The Black Wanderer's Lair
END_ROOM 72

ROOM_DESCR 72	{Within the Pinnacle}
Another doorway faces you in this chamber. Something, some sixth sense, warns  
you that some great evil lies beyond this door. As you carefully study the     
door, you can see that it has no handle and no keyhole. How to open it, you    
surmise? Perplexed you pause as the emanations from within grow stronger with  
every passing moment.                                                          
END_ROOM_DESCR 72

ROOM 73
 The Black Wanderer's Lair
END_ROOM 73

ROOM_DESCR 73	{The Black Wanderer's Lair}
Here, at last, stands the Ultimate of Evils, the Darkest of Magiks, the evil   
Oppressor of Souls, the End of Days, the Black Wanderer, he who shuns all life 
forms. And so, brave adventurer, here, at the end of the Darkest Road, lies    
your true destiny. Here, in this blackest heart of places, where sunlight      
cannot reach, where all hope may be lost, where human life is valued little,   
here is where you make your stand. Humankind's final hope, you, the redeemer,  
courage now, stand your ground. Can you triumph........                        
END_ROOM_DESCR 73

ROOM 90
 dummy room
   POINTS             100
END_ROOM 90

ROOM 91
 dummy room
END_ROOM 91

ROOM 92
 dummy room
END_ROOM 92

ROOM 93
 dummy room
END_ROOM 93

------------- Start of Noun Definitions -------------
NOUN 200
  PAPER
  SMALL
  Here is a small piece of paper.
  NOUN_SYNONYMS PIECE 
END_NOUN 200

NOUN 201
  MAP
  SMALL
  Here is a small map.

END_NOUN 201

NOUN 202
  MAP
  TORN
  Here is a torn map.
  NOUN_SYNONYMS OTHER 
END_NOUN 202

NOUN 203
  ORB
  SMALL
  Here is an orb.

END_NOUN 203

NOUN 204
  NEEDLE
  THIN
  A tiny needle lies here.

END_NOUN 204

NOUN 205
  BOOK
  ANCIENT
  An old book is lying before you.

END_NOUN 205

NOUN 207
  SHOES
  ELVEN
  The elven shoes are here.
  WEARABLE           

END_NOUN 207

NOUN 209
  MASK
  GOLDEN
  A beautiful mask is here.
  LOCATION           16 <-- The Cavern Of Life
  WEARABLE           

END_NOUN 209

NOUN 212
  KEY
  OLD
  An old key lies upon the ground.

END_NOUN 212

NOUN 215
  PLATTER
  ROUND
  A platter is here.

END_NOUN 215

NOUN 216
  GOBLET
  GOLDEN
  A magnificent goblet lies here.

END_NOUN 216

NOUN 217
  SIGIL
  TINY
  A tiny sigil is before you.
  WEARABLE           

END_NOUN 217

NOUN 218
  DIAMOND
  PRECIOUS
  A lovely diamond is here.

END_NOUN 218

NOUN 219
  FOOD
  STRANGE
  Some food is here.

END_NOUN 219

NOUN 220
  STATUETTE
  SMALL
  A small statuette is here.
  NOUN_SYNONYMS STATUE 
END_NOUN 220

NOUN 221
  STONE
  SMALL
  A small stone is here.

END_NOUN 221

NOUN 222
  COIN
  TINY
  A tiny coin is here.

END_NOUN 222

NOUN 225
  CAT
  SMALL
  The cat looks very sleepy.

END_NOUN 225

NOUN 226
  ROPE
  COILED
  A coiled rope lies here.

END_NOUN 226

NOUN 227
  MEDAL
  SHINY
  A shiny medal lies before you.
  WEARABLE           

END_NOUN 227

NOUN 229
  CARD
  SMALL
  A small card is here.

END_NOUN 229

NOUN 237
  TABLE
  BIG
  The table fills the room.
  UNMOVABLE          
  LOCATION           61 <-- The Dining Room of the Portal

END_NOUN 237

NOUN 238
  SPIDER
  LITTLE
  A tiny spider scurries about.
  UNMOVABLE          
  LOCATION           3 <-- The Bedroom at Homestead

END_NOUN 238

NOUN 239
  TABLE
  RICKETTY
  The ricketty table is here.
  UNMOVABLE          
  LOCATION           3 <-- The Bedroom at Homestead

END_NOUN 239

NOUN 240
  EVIL
  NO
  The evil.
  NOUN_SYNONYMS GOOD 
END_NOUN 240

NOUN 241
  ROCK
  LARGE
  A large rock stands before you.
  UNMOVABLE          
  LOCATION           35 <-- Darklen Moor

END_NOUN 241

NOUN 242
  FARMHOUSE
  HOMESTEAD
  The farmhouse is in front of you.
  UNMOVABLE          
  LOCATION           5 <-- Outside Homestead Farmhouse
  NOUN_SYNONYMS FARM HOUSE 
END_NOUN 242

NOUN 243
  SIGN
  CREAKING
  The sign hangs above the door.
  UNMOVABLE          
  LOCATION           5 <-- Outside Homestead Farmhouse

END_NOUN 243

NOUN 244
  BARN
  OLD
  An old barn lies ahead.
  UNMOVABLE          
  LOCATION           6 <-- The Barn at Homestead

END_NOUN 244

NOUN 246
  WOOD
  SOME
  Some wood panelling lines the walls.
  UNMOVABLE          
  LOCATION           4 <-- Inside Homestead Farmhouse
  NOUN_SYNONYMS PANEL PANELLING 
END_NOUN 246

NOUN 247
  DESK
  WOODEN
  A wooden desk is here.
  UNMOVABLE          
  LOCATION           4 <-- Inside Homestead Farmhouse

END_NOUN 247

NOUN 248
  TABLE
  SMALL
  A table is in the room.
  UNMOVABLE          
  LOCATION           4 <-- Inside Homestead Farmhouse

END_NOUN 248

NOUN 249
  CHAIR
  COMFY
  The chair looks very comfy.
  UNMOVABLE          
  LOCATION           4 <-- Inside Homestead Farmhouse

END_NOUN 249

NOUN 250
  BED
  SMALL
  The bed is in a bit of a mess.
  UNMOVABLE          
  LOCATION           3 <-- The Bedroom at Homestead

END_NOUN 250

NOUN 251
  MATTRESS
  OLD
  A mattress is on the bed.
  UNMOVABLE          
  LOCATION           3 <-- The Bedroom at Homestead

END_NOUN 251

NOUN 252
  BEDCLOTHES
  CRUMPLED
  The bedclothes lie crumpled on the bed.
  UNMOVABLE          
  LOCATION           3 <-- The Bedroom at Homestead
  NOUN_SYNONYMS CLOTHES 
END_NOUN 252

NOUN 253
  CARPET
  SOFT
  The carpet looks rather dirty.
  UNMOVABLE          
  LOCATION           3 <-- The Bedroom at Homestead

END_NOUN 253

NOUN 254
  DOOR
  OLD
  The door looks solid.
  UNMOVABLE          
  LOCATION           5 <-- Outside Homestead Farmhouse
  NOUN_SYNONYMS DOORWAY 
END_NOUN 254

NOUN 255
  HINGE
  RUSTY
  The hinges look very rusty.
  UNMOVABLE          
  LOCATION           6 <-- The Barn at Homestead
  NOUN_SYNONYMS HINGES 
END_NOUN 255

NOUN 256
  HAYSTACK
  BIG
  The haystack is a bit smelly.
  UNMOVABLE          
  LOCATION           7 <-- Inside the Barn
  NOUN_SYNONYMS HAY STACK 
END_NOUN 256

NOUN 257
  MANGER
  DIRTY
  The manger sits within the barn.
  UNMOVABLE          
  LOCATION           7 <-- Inside the Barn

END_NOUN 257

NOUN 258
  GRASSLANDS
  WIDE
  The grasslands.
  NOUN_SYNONYMS GRASS REACHES 
END_NOUN 258

NOUN 259
  RIVER
  RUSHING
  The river.
  NOUN_SYNONYMS RADDAHALLADRAN 
END_NOUN 259

NOUN 260
  FOREST
  WOODED
  The forest.

END_NOUN 260

NOUN 261
  SWAMP
  BOGGY
  The swamp.
  NOUN_SYNONYMS SWAMPLANDS 
END_NOUN 261

NOUN 262
  BRACKEN
  TANGLED
  The bracken is thick and tangled here.
  UNMOVABLE          
  LOCATION           13 <-- The Grasslands of the Reaches

END_NOUN 262

NOUN 263
  RIDGE
  HIGH
  The ridge.

END_NOUN 263

NOUN 264
  SHRUBBERY
  THICK
  The shrubbery.
  NOUN_SYNONYMS SHRUB 
END_NOUN 264

NOUN 265
  LEAVES
  DRIED
  The leaves are dry and brittle here.
  UNMOVABLE          
  LOCATION           19 <-- The Forest of Silence
  NOUN_SYNONYMS LEAVE LEAF 
END_NOUN 265

NOUN 266
  TREE
  TALL
  The tree.
  NOUN_SYNONYMS TREES 
END_NOUN 266

NOUN 267
  CLEARING
  SMALL
  The clearing.
  NOUN_SYNONYMS CLEAR 
END_NOUN 267

NOUN 268
  MOOR
  DARKLEN
  The moor.

END_NOUN 268

NOUN 269
  EAGLESHORN
  HUGE
  The Eagleshorn.
  NOUN_SYNONYMS EAGLE MOUNTAIN 
END_NOUN 269

NOUN 270
  LAKE
  BLUE
  The lake.
  NOUN_SYNONYMS WATER 
END_NOUN 270

NOUN 271
  EDGE
  JAGGED
  The edge.

END_NOUN 271

NOUN 272
  PLAIN
  WIDE
  The plain.

END_NOUN 272

NOUN 273
  RUINS
  OLD
  The ruins.
  NOUN_SYNONYMS RUIN 
END_NOUN 273

NOUN 274
  WINDOW
  EMPTY
  The window is high above.
  UNMOVABLE          
  LOCATION           41 <-- The Ruins

END_NOUN 274

NOUN 275
  DAIS
  SMALL
  The dais sits within the ruin.
  UNMOVABLE          
  LOCATION           41 <-- The Ruins

END_NOUN 275

NOUN 276
  OUTCROP
  ROCKY
  The outcrop.

END_NOUN 276

NOUN 277
  MAJIK
  SOME
  The majik.

END_NOUN 277

NOUN 278
  SONG
  SILENT
  The song.

END_NOUN 278

NOUN 279
  CRYPT
  DEMON'S
  The crypt.

END_NOUN 279

NOUN 280
  CAVERN
  DARK
  The cavern.
  NOUN_SYNONYMS CHAMBER 
END_NOUN 280

NOUN 281
  WARNING
  SOME
  The warning.

END_NOUN 281

NOUN 282
  STILL
  SOME
  The still.

END_NOUN 282

NOUN 283
  SHRINE
  SMALL
  The shrine is very gaudy.
  UNMOVABLE          
  LOCATION           54 <-- The Shrine of the Demon

END_NOUN 283

NOUN 284
  BONES
  OLD
  The bones appear to be very old.
  LOCATION           55 <-- The Demon's Lair
  NOUN_SYNONYMS BONE 
END_NOUN 284

NOUN 285
  FINGER
  SOME
  The finger.

END_NOUN 285

NOUN 286
  HALL
  LONG
  The hall.
  NOUN_SYNONYMS HALLWAY 
END_NOUN 286

NOUN 287
  ROOM
  SMALL
  The room.
  NOUN_SYNONYMS ANTEROOM 
END_NOUN 287

NOUN 288
  CORRIDOR
  LONG
  The corridor.

END_NOUN 288

NOUN 289
  MURAL
  LARGE
  The mural is very attractive.
  UNMOVABLE          
  LOCATION           61 <-- The Dining Room of the Portal

END_NOUN 289

NOUN 290
  IDOL
  LARGE
  The Idol towers in front of you.
  UNMOVABLE          
  LOCATION           62 <-- The Idol of the Gods

END_NOUN 290

NOUN 291
  LEVER
  SMALL
  The lever is attached to the wall.
  UNMOVABLE          

END_NOUN 291

NOUN 292
  VALLEY
  GREEN
  The valley.

END_NOUN 292

NOUN 293
  PINNACLE
  DARK
  The Pinnacle.
  NOUN_SYNONYMS TOWER 
END_NOUN 293

NOUN 294
  EYE
  SMALL
  The Eye.
  NOUN_SYNONYMS EYES 
END_NOUN 294

NOUN 295
  FEELING
  SOME
  The feeling.

END_NOUN 295

NOUN 296
  FRONDS
  WAVY
  The fronds wave about in the breeze.
  UNMOVABLE          
  LOCATION           68 <-- The Green Valley
  NOUN_SYNONYMS FROND 
END_NOUN 296

NOUN 297
  CAVE
  DANK
  The cave.
  NOUN_SYNONYMS ENTRANCE 
END_NOUN 297

NOUN 298
  FLOOR
  DIRTY
  The floor.

END_NOUN 298

NOUN 299
  NO
  SOME
  The no.

END_NOUN 299


------------- Start of Creature Definitions -------------
CREATURE 300
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 300

CREATURE 301
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 301

CREATURE 302
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 302

CREATURE 303
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 303

CREATURE 304
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 304

CREATURE 305
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 305

CREATURE 306
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 306

CREATURE 307
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 307

CREATURE 308
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 308

CREATURE 309
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 309

CREATURE 310
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 310

CREATURE 311
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 311

CREATURE 312
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 312

CREATURE 313
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 313

CREATURE 314
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 314

CREATURE 315
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 315

CREATURE 316
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 316

CREATURE 317
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 317

CREATURE 318
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 318

CREATURE 319
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 319

CREATURE 320
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 320

CREATURE 321
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 321

CREATURE 322
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 322

CREATURE 323
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 323

CREATURE 324
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 324

CREATURE 325
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 325

CREATURE 326
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 326

CREATURE 327
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 327

CREATURE 328
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 328

----------------- Verbs Synonyms ----------------
VERB
UP CLIMB ASCEND   
DOWN DESCEND   
THROW TOSS   
LOOK R REDESCRIBE   
EXAMINE X EXAM SEARCH   
EAT CONSUME   
RESTORE LOAD   
DUMMY_VERB1 BREAK SMASH DESTROY   
DUMMY_VERB2 TIE   
DUMMY_VERB3 UNTIE   
DUMMY_VERB4 CUT HACK SLICE PRICK   
DUMMY_VERB5 SWIM JUMP CROSS LEAP   
DUMMY_VERB6 MOVE   
DUMMY_VERB7 KISS   
DUMMY_VERB8 SING   
DUMMY_VERB9 STAND   
DUMMY_VERB10 PRAY WORSHIP   
DUMMY_VERB11 GIVE OFFER   
DUMMY_VERB12 BOW KNEEL   
DUMMY_VERB13 INSERT   
DUMMY_VERB14 RUB   
DUMMY_VERB15 FEED   
DUMMY_VERB16 BLOW   
DUMMY_VERB17 LISTEN   
DUMMY_VERB18 HIDE   
DUMMY_VERB19 USE   
DUMMY_VERB20 TALK SPEAK SAY   
DUMMY_VERB21 MAXWELL   
DUMMY_VERB22 SIT   
END_VERB


INTRO 
                          THE DARKEST ROAD                                     
                                                                               
                        Shareware Version 1.0a                                 
                                                                               
             (C) 1993 Clive Wilson / The Adventure Workshop                    
                                                                               
This game is distributed as "Shareware" it is copyright material and NOT free  
Public Domain. If you enjoy playing this game please register it. Registration 
costs œ5.00 and will encourage the author and allow us to produce more games.  
See the file DARKEST.DOC for details of how to register.                       
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
As the great sadness spread over the land and the darkness drew ever closer    
from the north, the whispers around the campfires were of some strange dark    
magic dispensed by the evil one known as the BLACK WANDERER. Far to the north, 
over the Darklen Moor and beyond the Eagleshorn, is where he is said to dwell, 
in a vast, grotesque fortress known as 'The Pinnacle'. From within its         
confines the 'Black One' deals out his awesome powers and covers the land in   
in the creeping darkness that threatens to envelop all who occupy it...even    
the beast of the field and the fowl of the air are not safe from this dark     
malignancy.                                                                    
Then one morn as the sky grew ever greyer and the sun ever weaker, a stranger  
entered the village...ragged and drawn he begged for sustenance and was        
grateful for the warm bread and cold milk that was offered him. In return he   
told of the darkness and of the BLACK WANDERER and his thirst for power.       
However, he also told of the means to prevent this happening and of the one    
person who could carry out this task. He told of the power of the SILENT SONG  
and of the bearer of this power. Of the person who could use this power...of   
YOU....for you possess the gift of SILENT SONG and YOU alone can drive the     
darkness from the land.                                                        
                                                                               
                                                                               
                                                                               
SILENT SONG was a gift inherited from your father, an elf from beyond the      
Forest of Forgiveness and your mother, Sharra, a princess of the Winged Elves  
from the distant Far Shores. It was something that you had always sensed you   
possessed but knew not what it was for nor how to use it. For many hours the   
Stranger instructed you in its arts and how best to impart its power, then     
finally he turned wearily to you and said "I have done all I can, it is now    
in your hands. Go forth and defeat the evil one who is controlling this        
darkness and return the land to safety."                                       
With that he clasped your hand and smiled slowly...."Goodness will always      
triumph..." Then turning slowly he made his way towards the spreading gloom    
and the coldness of the north.                                                 
You must now take the Darkest Road and seek out the BLACK WANDERER. Once you   
have located him use the magic of the SILENT SONG to send him back to the      
festering pit that spewed him forth.......                                     
END_INTRO 

